Laws and Regulations
WHO PLAYS WHO BY NINE DIVINES Jan 23, 2014 18:16:02 GMT -5
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The rules, plot, canon lists, face claim, and other assorted necessities can be found in this forum.

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Any new announcements, plot-wise or site-wise, will be made in this forum; keep a check on it regularly.

Need Faceclaim hunting assistance? BY NINE DIVINES Jan 22, 2014 21:24:31 GMT -5
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Bring any concerns, suggestions, or questions to this forum so the staff can hopefully help with any issues.

DIGIMON:EXODUS BY TUNEe May 23, 2016 18:38:32 GMT -5
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Guest friendly. Exchange advertisements with Legends of the Frost here, or ask us for an affiliation.

Citizens of Skyrim
Ismar BY ISMAR Feb 4, 2014 12:37:04 GMT -5
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Register for your new character in this forum by auditioning and using the character application template.

Arnbjorn BY Ilene May 7, 2021 2:17:59 GMT -5
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All accepted characters will be filed within.

Perverse Ressurection || Caius' Plot Page BY CAIUS DARROW Feb 3, 2014 13:14:02 GMT -5
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All plotting, shipping, wanted ads, and other assorted planning for character interaction should be placed in this forum.

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This in-character forum allows characters to communicate with each other in letters or other means or write their own journals.

Cities of Skyrim
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Located in the Reach, with a currently Imperial allegiance. With unique architecture due to its origins as a dwemer city, Markarth has remained the target of the Forsworn, Breton renegades in the region, for decades.

Sheep's Clothing [Astrid] BY ARNBJORN Feb 7, 2014 18:18:41 GMT -5
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Located in Haafingar, with a permanently Imperial allegiance. The largest city in Skyrim and traditional seat of the High King, Solitude is the current home to the operations of the Imperial Legion.

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Located in Hjaalmarch, with a currently Neutral allegiance. A small, insignificant hold capital filled with citizens who attempt to keep to themselves. The fact that it sits in a swamp helps with the people's isolationism.

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Located in Falkreath Hold, with a currently Imperial allegiance. Known for its lumber and its war cemetery, its close proximity to Cyrodiil and previous association with the Imperial-ruled region have made it staunchly Imperial in the war.

Nobody Knows the Trouble We've Caused [Elegost] BY ARISSA Feb 16, 2014 20:50:47 GMT -5
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Located in Whiterun Hold, with a currently Neutral allegiance. Whiterun is the home of the Skyforge, the Companions, and Dragonsreach and is considered the jewel of Skyrim as well as the most important strategic point in the war.

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Located in the Pale, with a currently Stormcloak allegiance. The people of Dawnstar make a comfortable living off of their fishing and mining and would not care much for the war if not for the militant faction among them.

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Located in Winterhold, with a currently Stormcloak allegiance. A once-grand city before the Great Collapse sent many of the buildings crashing into the sea, Winterhold's only current feature of note is the mage College of Winterhold

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Located in Eastmarch, with a permanently Stormcloak allegiance. The home of the Stormcloak rebellion and Jarl Ulfric, Windhelm is a grand city with a potent sense of racism in spite of the large Dunmer community.

The End is Where we Begin {Aerin} BY AERIN Feb 6, 2014 20:55:56 GMT -5
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Located in the Rift, with a currently Stormcloak allegiance. Riften is ruled as much by the Black-Briar clan and the Thieves Guild residing under its streets as it is ruled by its jarl. It is a haven for traders, but also considered corrupt.

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Any city in an adjacent region near the Skyrim border.

Towns of Skyrim
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Located in the Reach. Karthwasten, like its counterpart Markarth, possesses dwemer architecture. The town is completely centered around mining.

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Located in Haafingar. The town was built due to the presence of the famous Dragon Bridge nearby; it has become a target of both sides of the war.

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Located in Whiterun Hold. Rorikstead is a landed estate town based on agriculture, and the citizens often claim the harvest has never been anything but good.

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Located in Falkreath Hold. Previously controlled by the Imperials, a dragon attack leveled the majority of Helgen and opened it to bandit occupation.

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Located in Whiterun Hold. Riverwood is a quiet and typically peaceful down, sheltered by the Throat of the World and thriving despite its size.

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Located in the Rift. Ivarstead is both the first stop for pilgrims heading up the 7000 steps to High Hrothgar and supposedly haunted by the barrow nearby.

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Located in the Rift. Shor's Stone is an especially quiet mining town, contrary to its neighboring city, that has fairly consistent trouble with spiders.

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Any town in an adjacent region near the Skyrim border.

Landscape of Skyrim
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Scattered through Skyrim, camps can be found in nearly any location. There are many different types of camps and people that make them up however. Within forts can be found military forces of the different sides, but more often than not, forts are overrun with bandits or forsworn.

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Both Farms and Mills can usually be found to be inhabited only by one family. Usually that family is hard working and has few crops or millhouses with which to work in. Still, they provide much that the other residents of Skyrim use.

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Located throughout Skyrim, these ruins and tombs were once full of life, but have since fallen into that of the dead. For explorers however, these can be rich with artifacts and history of the ancient Nords. If you can survive the Draugr.

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On these roads, one can travel to any major location in Skyrim. Though one would think them safe, travelers should be weary of such threats as bandits or even the vicious animals of Skyrim.

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There are many different caves located through Skyrim, both large and small. Inside can also be found a variety of different things, though most of them are all ready to take a bite out of an unsuspecting explorer. These can range from bears and saber cats to vampires.

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Mines too can be found through Skyrim. Though they can be filled with not so nice beings as well, they also contain certain ores that are needed in order to make weapons and armor.

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There is much water through Skyrim, including both vast rivers and small streams. A fisherman's delight these, as they are home to many kinds of fish to catch. Careful of the mudcrabs though.

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Found on the coasts of Skyrim, there are plenty of different places in which to dock your ship, but there are much fewer lighthouses to ensure safe sailing. Take advantage of the lighthouse that is provided in Solitude.

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Bordering Skyrim on the north is the Sea of Ghosts. Nords make fine seamen, and many ships can be found sailing through the seas, either as merchant ships or not quite so savory pirates.

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Much of Skyrim is made up of the wilderness that surrounds the more civilized locations. There are plenty of wild animals roaming the land, such as saber cats, foxes, and elk. There are also plenty of different ingredients to collect for the use of alchemy or the like, but be weary of what you may run into.

Out of Character
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Discuss anything and everything you wish to discuss here!

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All threads that have gone inactive will be placed in this forum.

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